Sunday, June 2 was the final day of Wizard World Philadelphia and the shortest day of the con. We had already been working at the Take Back the Sky table for three days, and our crew had seen pretty much everything the event had to offer. The Firefly panel and my photo op with Summer Glau had already taken place the previous day. Truthfully, my expectations for Sunday were somewhat low. We’d collect a few more signatures for our online petition and letters to Elon Musk asking him and SpaceX to name the next US spacecraft Serenity, say goodbye to our new friends from the PA and NY Browncoats, pack up the vehicle, and head home. That is, of course, exactly what happened, but along the way Sunday would become the most memorable day of the con for me.
Prior to Wizard World Philadelphia my experience working a table at a large public gathering was mainly restricted to fundraising. I’d worked carnival-style games at community day events while raising money for the high school fencing team I used to coach, and of course I’d helped run a game at Pittsburgh’s Can’t Stop the Serenity event for the past two years. Manning the table at Wizard World Philly was really very much the same, except the object was to convince people to put pen to paper instead of handing over their cash. (They would still have plenty of other opportunities to do that at the con. I swear when I got home from Philadelphia my ATM card was still hot to the touch! Not that I’m complaining. I came home with a lot of very shiny original artwork.)
Jeff mentioned in a previous post that you shouldn’t feel like you’re “stuck behind the table” when working at a con, and that it’s actually a way to enhance your convention experience. I could not agree more. Continue Reading